Each year some of the most prestigious gaming organizations in the world hand out their annual awards, honoring the best games of the year, including card games. Awards include the Games 100, International Gamers Awards, Mensa Mind Games, Spiel des Jahres, and more. The following are some of the card games that have received awards in the recent past, along with the awards they won.
- 10 Days In The USA
Let the journey begin! You have 10 Days in the USA - touring by plane, car and on foot. Chart your course from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outwit your fellow travelers! The first traveler to make connections for a ten-day journey wins the game. Featuring a colorful map of the United States game board and high-quality wood pieces, this is an award-winning geography game that's lots of fun!
Bohnanza makes bean farming fun! Each player starts with two or three bean fields and a handful of bean cards to plant in those fields. Through clever trading, players build up their bean farms while trying not to help the other players too much. In the end, the player who has the best farm earns the most gold and is the winner! This already expanded game has 11 bean varieties which is enough for seven players, yet also works great for as few as two. 1999 Games 100 Winner, 1997 Spiel Des Jahres Nominee
- Bonnie and Clyde Mystery Rummy
This is a Rummy-style mystery card game based on the notorious outlaws Bonnie Parker and Clyde Barrow who robbed banks throughout the central United States between 1931-1935. Their explits and charisma made them famous, and their story has been made into books and movies. Ted Hinton was the FBI agent charged with capturing them. Bonnie and Clyde is for 2-4 players, ages 8+ and takes about 45 minutes to play. Bonnie and Clyde includes: 1 crime spree figure, 77 cards, game board and rules. 2010 Games 100 Award Nominee
There's gold in them hills! With that cry, prospectors race westward and Boomtowns are established - the gold rush in on! In Boomtown, you must compete with your fellow prospectors in a mad scramble to find fortune in gold - but watch out for highwaymen, card sharks and crooked politicians. There are many ways to make a buck in Boomtown, and the player with the most at the end wins! 2006 Games 100 Award Nominee
- Duo Card Game
If you enjoy Uno, double your fun with Duo! The Duo Card Game is fast and furious fun for the whole family! Each card has three different features - colors, symbols and numbers. Cards played must match 2 out of 3 features. Duo also includes semi-wild and wild cards for added fun! This is a lively, fast-paced game created by Maureen Hiron. Awards include Games 100 Best Games and the 1995 Mensa Select Award. For 2 to 6 players.
This a trick-taking card game, with the natural enthusiast in mind! As research in the biological science requires a careful eye and meticulous thought, so does this card game - as only one specimen may be removed from the collection. A fun and suitable card game for both kids and adults! The naturalist magazine Farfalia proposes five subjects that their enthusiastic followers must find and catch... with their cameras! Research requires careful planning -- especially when only one specimen can be taken for the collection. And how much better if it is a species of Farfalia, the leading magazine in the field! 2006 Games 100 Award Nominee
Fluxx is the card game with ever-changing rules! Play begins with the Basic Rules card in the center of the table. Game play progresses following the Basic Rules, and new rules are adapted as they appear. The game continues until someone meets the most recently played goal. Though it sounds complicated it's really quite simple! Mensa Mind Games 1999
See the full line of Fluxx Games.
- Gloom Card Game
In Gloom, you control the fate of an eccentric family of misfits. Your goal is sad, but simple: make your characters suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Play cards with horrible mishaps like Pursued by Poodles or Swindled by Salesmen on your own characters, while trying to cheer your opponents' characters with happy occasions. The unique transparent cards reveal or obscure the effects of cards below, and in the end the totals showing through determine your score. May the most miserable soul win! 2006 Games 100 Award Nominee
- Hell Rail
Each of the players fancies himself an engineer of the HellRail, conducting the souls of sinners to their torturous abodes in the great Inferno. But, only one of them will triumph and be spared eternal atrocity. Why not enliven your own gathering? One could argue that HellRail is both a card game and a board game. The cards contain sinners (loads), brimstone (fuel), and track, allowing the cards to be played any of three ways. Each player has a wooden train marker which he uses to mark his progress on the board. The cards form the track connecting the different levels of hell to the front gate and each other. The player's train is formed of sinners which require the expenditure of brimstone to move. 2001 Games 100 Winner
Hiss is the colorful snake-making tile game! Is that a snake I see slithering across the table at me? Build snakes by matching colors from head to tail. Long snakes, short snakes, purple, yellow and rainbow snakes. Finish a snake and add it to your snake pit. The player with the most snakes at the end of the game wins! Oppenheim Toy Portfolio "Best Toy Award"
Iota is a compact card game in which players compete to score points by playing cards whose three attributes individually are either all the same or all different. Add cards to a grid, making sure that color, shape and number are either all the same or all different across the line. This may sound really easy, but as the grid expands, so do the possibilities! Whoever sees the opportunities will seize the win. Iota - the pocket-sized game that's big time fun.
Jaipur, capital of Rajasthan. You are one of the two most powerful traders in the city. But that's not enough for you, because only the merchant with two Seals of Excellence will have the privilege of being invited to the Maharaja's court. You are therefore going to have to do better than your direct competitor by buying, exchanging and selling at better prices, all while keeping an eye on both your camel herds.A card game full of surprises for seasoned traders!
Loot is the plundering pirate card game! Set sail for an exciting adventure of strategy and skullduggery in this captivating card game. Storm your opponent's merchant ships and seize valuable treasure, but watch your back matey - plundering pirates are out to capture your ships as well! The player with the most loot rules the high seas. Mensa Mind Games 2005
- Masters Gallery
Do you have an eye for great art? Find out in Masters Gallery where you will buy, sell, and ultimately influence the values of great masterpieces created by the world's finest Old World artists. The game cards in Masters Gallery feature 30 famous works of art painted by Jan Vermeer, Edgar Degas, Claude Monet, Pierre-Auguste Renoir, and Vincent Van Gogh. Players of the game are at the same time art critics and gallery owners whose goal is to make a profit in both roles over the course of four rounds. Masters Gallery was designed by master game creator Reiner Knizia and has the same gameplay as Modern Art: The Card Game. 2010 Games 100 Award Nominee
- My Word!
My Word! is a word game that plays like a party game! As soon as the My Word! letter cards are laid on the table, all of the players quickly search for words among the cards. The first player to call out a word using at least three cards wins those cards. Fast and fun, My Word! appeals to lovers of word games, and party games alike! 2002 Games 100 Nominee
See the full line of My Word! Games.
The challenge of Quiddler is to arrange your entire hand into words! Draw and discard in turn, while trying to use those high point letters - but don't get caught with them uncombined! Quiddler is fast paced because you can play using everyday words. A bonus is given for the most words in each round (so short words can help you win), as well as for the longest word. There are 8 rounds in the game. It starts with 3 cards, progresses to 4, and so on, up to 10 cards. Players draw and discard until someone has combined their entire hand into words using two or more cards per word. Once a player goes out, everyone else gets one last chance to draw and put down the words they have made. 2000 Games 100 Nominee, Mensa Mind Game 1999
- Rat-a-Tat Cat
Rats are high, cats are low... low-down and cool, that is! Put on your poker face, then draw, swap, and sneak a peek to get rid of rats and make way for the cats. The player with the lowest score wins. Rat-a-Tat Cat is a fun card game that requires quick counting skills and keen timing. It teaches math concepts, like greater than and less than. As they learn the strategy for the game, kids will also begin to develop an intuitive sense of probability. Mensa Mind Games 1996
The object of the game is to identify "sets" of three cards. Each card is unique in its four features: number (1, 2, or 3); symbol (diamond, squiggle, or oval); shading (solid, striped, or open); and color (red, green, or purple). A "set" consists of three cards on which every feature is either the same on all of the cards, or different on all of the cards. Mensa Mind Games 1991
Flip and stack this clever loaf of cards to build slamwiches and double deckers! But watch out-you'll have to catch the thief and stop the muncher from stealing a stack of cards. The first player to collect all the cards wins. Oppenheim Toy Portfolio "Best Toy Award", Parent's Choice Seal of Approval
- Smart Mouth
Smart Mouth is the quick-thinking word game where players engage in rapid-fire - and often hilarious - creative linguistics. Go head-to-head with family and friends in this fast-paced, hilarious word game! Just slide the clever Letter Getter forward then back to reveal two letter tiles. Using those two letters, you must create a word of five or more letters, beginning with the first letter tile, and ending with the second. Whoever shouts out a word first wins the tiles. When all the tiles are used up, the player with the most tiles at the end wins!
- Snake Oil
In the Old West, the sly snake oil salesman had a special talent -- getting the most skeptical customer to buy the most dubious products. Now it's your turn! Invent your own crazy two-word products and sell them to all types of customers. If the customer buys your product, you win! With over 280 wild words and 70 oddball customers, you will never run out of new combinations. Believe you me folks, Snake Oil will cure your doldrums and have your friends and family rolling in laughter! How would you sell a Burp Balloon to a ninja...or a Rumor Mirror to a teacher? Make it s-s-serious, s-s-silly, or s-s-slimy. That's-s-s the art...and the fun...of Snake Oil!
- There's A Moose In The House
There's a moose loose in the kitchen and another in the bathroom! In this silly matching card game, the goal is to keep the moose out of your house, while at the same time giving them to your opponents. Use a door to close off empty rooms or if you're lucky, plant a moose trap to keep those loveable but uninvited visitors away! The player with the fewest moose at the end wins. Includes 58 cards and instructions. Oppenheim Toy Portfolio "Best Toy Award"
- Uglydoll Card Game
Wedgehead, Cinko, Wage, and the rest of the Uglydolls invite you to join them in their first-ever three-of-a-kind, quick-match card game. It's fast, easy, and fun! Just turn cards over until you see three matching Uglys. Be the first to grab them to claim them as yours. If you and another player both grab a card at the same time, the first player to shout "Ugly!" three times wins the card. Be the player with the most cards at the end of the game to win! Major Fun 2007 Award, Oppenheim Toy Portfolio "Best Toy Award"
In Xactika you are dealt a hand of eight cards. You bid two, having thought it was a weak hand. However, when the others bid zero you realize your hand is stronger than you thought and you don't get any points if you go over your bid. Should you play a high card and call a weak suit to draw out their low cards, or play a low card and call a strong suit to get yourself out of the lead? With each card having four suits on it - and eight cards in a hand - there are many choices, but remember, beware the last card! 2003 Games 100 Nominee