Review Recaps: Money, Goblins Drool, Fairies Rule, Railroads
Here's a quick recap of some recent card game reviews of note, from some of our favorite card game reviewers:
Reiner Knizia's Money
via Board Game Reviews by Josh:
The game that causes the most awkward conversations has to be Reiner Knizia's Money. Other than being an awkward conversation starter, Money is also an interesting little auction game. I really like that you don't simply win by making the most money. If that were the case, then I think that the game would be fun to play once or twice, but would have its novelty disappear quickly. Instead, you really must specialize (and adapt your bids to what you are specializing in). Overall, I give Money a 9.0/10. I think that Money is a fabulous little auction game that fits nicely into most any collection.
Goblins Drool, Fairies Rule!
Major Fun brings us a review of "a beautiful, wee, fae game":
At first blush, it would be easy to dismiss Goblins Drool, Faeries Rule as a kids game. That kind of "kids game" like Go Fish and Old Maid that makes an adult look longingly at itemized taxes as a way of escape. But do not make that mistake. Like all things fae, the cuteness is but a glamour that belies a thing of great elegance and power. Navigating these two simple aspects of the cards is wonderfully complex. It surprised me just how difficult it was to think about the rhyme AND the symbol. My guess is that the mental processes of keeping track of a rhyme (an auditory skill) and keeping track of a symbol (a visual skill) are different enough that my brain had to scramble to allocate resources.
From Father Geek:
Supply and demand is an easy concept to grasp. If a person wants something, they are willing to pay for it. Being profitable is the real trick. To be successful, you must keep track of trends and anticipate wants and needs. If you do it right, you can make a lot of money. Do it wrong and you can lose everything. In this game, knowing your market is the key to success! All aboard the money train! The older Child Geeks and those Child Geeks who played a lot of card games, did very well with Railroads. It took them a few games to really get the hang of keeping track of what Station cards were scored, but they always demonstrated a clear understanding of how the cards worked together. The Parent Geeks adored Railroads and enjoyed playing it with their family and peers in equal measure. They found the game to be casual, fun, and engaging with just the right amount of thought behind every play to keep things interesting.
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