The following books provide rules to familiar and obscure card games, and many of the volumes include strategy guides, as well as rules to other types of games.
- According to Hoyle
A must for anyone who wants to play a game and play it correctly. Whether you play card games, dice games, parlor games, word games, chess, checker, backgammon, or solitaire games, here is a comprehensive, up-to-date book with the complete rules of your favorite games of skill and chance. According to Hoyle gives not only the rules but expert advice on winning, too. By Richard Frey and Edmond Hoyle.
- Official Rules Of Card Games
With complete rules on more than 300 popular card games, including the new international laws of contract bridge, this comprehensive book also includes special sections on: choosing games for particular occasions, teaching card games to children, the etiquette of card games, technical terms used in card games, and more. By Albert H. Moorehead.
- Hoyle's Modern Encyclopedia of Card Games
"According to Hoyle" is the card-table synonym for Correct --a definitive guide to the correct playing of all known card games, with full descriptions and explanations of rules and techniques for each game and its variations. By Walter B. Gibson.
- Hoyle's Rules of Games
This book covers a good range of card and parlor games, including Bridge, Poker, Canasta, Gin Rummy, and Solitaire, as well as a number of other favorites such as Backgammon, Dice, Dominos, and Scrabble. By Albert H. Morehead, Geoffrey Mott-Smith, Philip D. Morehead.
- The Penguin Book of Card Games
With this classic card game compendium from respected gaming authority David Parlett, rainy days never looked so good. Whether you are a cardsharp or online-poker wannabe, The Penguin Book of Card Games has everything you will ever need to know about playing cards. From games of high skill (Bridge) to games of high chance (Newmarket) to trick-taking (Whist) and banking (Pontoon), this book gives you countless games to play. With a working description of each game, including the rules, variations, and origins of each, this book will delight, entertain, and inform both the novice and the experienced player.
- Little Giant Encyclopedia - Card Games Book
The Little Giant Encyclopedia Card Games book has rules for over 200 fun card games for all ages. A cross-referenced index makes it easy to find a game by name, number of players, of type (general, gambling, solitaire, children's) while easy to understand rules make getting card games started a breeze. 512 pages.
- Oxford A-Z of Card Games
This fascinating book tells you how to play almost any card game popular in the Western world. Besides classics like Bridge and Poker, it also includes famous historical games, popular folk games, and even Tarot games. With hundreds of games to explore and enjoy, David Parlett's book will be invaluable to anyone planning a card evening with friends. Now in a fully revised and updated second edition, its broad coverage includes all the popular and classic games: Bridge, Canasta, Hearts, Poker, Rummy, and Whist. Popular family and party games such as Newmarket, Oh Hell!, and Old Maid also appear, alongside a host of unusual and intriguingly-titled games, for example, Cucumber, Go Boom, I Doubt It, Phat, Spinado, Spite and Malice, and many more.
- The Everything Card Games Book
If you find yourself coming down with a case of rainy-day boredom or "I can't watch another rerun on TV" syndrome, grab the closest deck of cards and get ready for some serious fun! The Everything(r) Card Games Book is packed with loads of variety to keep you entertained for hours with games you can play solo or with a group of people. Wow your friends and family with your card-shark skills by mastering these basic games-along with a handful of more advanced ones, too! In addition to key rules and instructions for play, The Everything(r) Card Games Book provides tips on shuffling and dealing, essential etiquette, and knowing when to hold and when to fold. Learn how to play classic games such as bridge and whist, team games such as pinochle and spades, games from abroad such as Black Maria and Scopone Scientifico, and kids' games such as Go Fish and Memory.